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Iceland Environment - Glyth Terrain Shader (GTS)

Terrain textures created for an Icelandic environment made in Unity using Procedural World's Glyph Terrain Shader (GTS).
https://assetstore.unity.com/packages/tools/terrain/gts-glyph-terrain-shader-225272
I was the lead developer of this Asset Store Product, which used efficient rendering techniques in HLSL to increase performance of terrain shading along with allowing many additional effects to be placed on top of the splat setup, such as TriPlanar, Stochastic Texturing, Geological Lines, Tessellation and Displacement, Snow, Rain and many more.

Textures made for this environment were created solely in Substance Designer.